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Cloud Gaming Market Opportunity Analysis, and Industry Forecast 2021-2028

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  Cloud Gaming Cloud Gaming allows gamers to play games over the internet utilising a console and an internet connection. In traditional gaming, all graphic processing and video rendering takes place on the device (such as smartphones or PCs), whereas in cloud gaming, all processing, graphics, and video rendering takes place on the cloud, obviating the need for a high-end gaming console, which is expected to drive the global cloud gaming market over the forecast period. To use the cloud gaming service, the player simply needs one end device, such as a smartphone or laptop, good internet access, and a subscription from the cloud gaming provider. The global Cloud Gaming Market was valued at US$ 178.2 Mn in 2020 and is expected to reach US$ 2,996.0 Mn by 2028 at a CAGR of 42.3% between 2021 and 2028 Because of new and sophisticated technologies like 5G and Wi-Fi 6, internet connectivity is fast growing over the world. Telecommunication firms are putting a lot of emphasis on the adopt

Cloud Gaming; Represents the Future of Gaming, Revolutionizing the Way Games Are Played

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  Cloud Gaming Cloud gaming, also known as gaming-as-a-service or gaming on demand, is a type of online gaming that runs video games on remote servers and streams them directly to a user's device. It is a streaming service that provides high-quality content at the cost of internet bandwidth and server capacity. Cloud gaming services often provide dedicated or web-based apps to stream games. For the foreseeable future, cloud gaming is unlikely to replace native consoles and PCs anytime soon. However, the cloud is already a viable gaming solution, and as the years go on, many more players will come to join them. Cloud Gaming is a concept that transfers the execution of content from a game console to a remote server. The game controller sends inputs to the server and the game updates the game to match the input. The video stream is updated at the same time, so input lag becomes almost undetectable. This latency must be below the threshold that would allow local gaming to be enjoyab

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