eSports Market Latest Trends and Analysis, 2020-2027
Esports, often known as e-sports, is a form of video game sporting event. In the same game, competitors from many teams compete. Fortnite, Counter-Strike, League of Legends, Call of Duty, and other famous games are among those in which various teams compete. Esports has grown in popularity over the years, owing to the fast expansion of the PC gaming industry. Another factor that has boosted the popularity of esports is live game broadcasting.
According to Coherent Market Insights, The global Esports Market is expected grow at a CAGR of 20.3% expected reach to US$ 3.73 billion by 2027. Video games have grown in popularity over time, owing to the introduction of unique goods from video game console developers such as Microsoft, Sony Interactive Entertainment, and Nintendo, among others. The video gaming industry is fast evolving from a casual pastime to a professional career option. In reality, esports has reached a comparable level of popularity and obsession as traditional sports.
eSports |
Across the globe, massive esports events are being held, with wealthy sponsors and considerable investments from multinational corporations. Furthermore, many celebrities support such competitions, which are mostly viewed via live streaming. As a result, the market for esports and related items is fast expanding. As a result, these factors are likely to fuel the global esports market's expansion throughout the forecast period.
Which Media Rights
are required for eSports Market?
The Global esports sector benefits tremendously from media
rights. Fans may now follow live esports events all across the world thanks to
simple access to communication technologies. For the exclusive right to
broadcast live streaming of major sporting events, media companies pay large
sums of money. Most esports organisers' primary source of money in recent years
has been the selling of broadcasting and media rights. The cash earned from the
sale of media rights is utilised to fund big athletic events, repair stadiums,
and support the grassroots growth of esports.
Sponsorships and
Direct Advertisements-
Esports is a wealthy industry, with sponsorship and direct
advertising providing significant market value. Sponsorship has increased
dramatically in recent years, adding a whole new layer to the notion of
professional gaming. Sponsorship and direct advertising provide brand owners
with a variety of ways to reach out to game enthusiasts at an event. Booths,
video displays, banners, giveaways, interactive advertising, and a variety of
other innovative approaches help firms reach their target audiences. Sponsorship
on the ground is less expensive than internet advertising and is more
impactful, especially for firms who provide products and services directly
associated to gaming.
The threat of esports gambling/betting is a key stumbling
block to the esports
market expansion. Furthermore, the esports sector confronts
significant difficulties due to a lack of consistency in terms of player
compensation. This report discusses the market's drivers, restrictions,
opportunities, and challenges. This research also covers market segmentation
based on revenue sources and geography.
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